Changelog

Version History

Release notes and updates for gd streamer.

v1.4.22

Battle round scoring fix

Primary and secondary scoring sections now unlock in the exact battle rounds their card text describes.

Multi round bands#

Sections like Second to fourth battle round were only scorable in the fourth round. They now open in the second, third, and fourth rounds as written.

Bounded ranges stay closed#

Sections that name a fixed window, such as First battle round or Second & third battle round, now lock again once that window has passed instead of staying open for the rest of the game.

v1.4.21

Admin tablet sizing

The admin tablet now fits the screen on tablets, the same as the share link version.

Full screen on tablets#

Opening a match's Admin Tablet now fills the whole screen. The dashboard header no longer sits above the input board, so it matches the public share link layout.

Correct scaling on Android tablets#

Some tablets pushed the board past the edges of the screen instead of centering it. The admin tablet now locks the viewport the same way the share link does, so the board scales to fit.

v1.4.20

Manual secondaries

The 11th Edition tablet now has a third secondary mission type, Manual, next to Tactical and Fixed.

Pick the card you drew#

In Manual mode the app does not draw for you. You draw from your own physical deck and tap the matching card from a list, and it enters your hand to score and discard just like a tactical card.

Turn it on per match#

Manual appears in setup only when you switch on Manual Draw in the match settings, so the choice stays out of the way until you want it.

v1.4.19

Score limits across the board

The 11th Edition scoring now holds to the official VP limits everywhere you enter scores: the input tablet and the Scoring page in the dashboard.

Per round and total caps#

Primary and Secondary missions each cap at 15 VP per battle round and 45 VP across the game. A single Fixed Secondary mission card scores at most 20 VP for the whole game. Anything entered above a limit is trimmed to the cap, on the tablet and in the dashboard table.

Limit notice#

On the tablet, when a score would pass a limit the scoring footer shows a notice (Maximum of 15 per round or Maximum of 20 per fixed secondary) so it is clear why the value stopped where it did.

v1.4.18

Tablet reshuffle and card readability

Three fixes to the 11th Edition player tablet.

Reshuffle secondaries#

The tablet now offers a Reshuffle action on every secondary whose card lets you swap it. Defend Stronghold, Behind Enemy Lines and Forward Position can be reshuffled in the first battle round, and Plunder and Cleanse can be reshuffled while the other one is in your hand. Bring It Down and A Grievous Blow keep using Discard. Reshuffle now asks for confirmation like Discard does, and a discarded card can be put back with Undo.

Primary cards fit more#

The Consecrate primary now hides its mission rule behind a Mission Rule header you can tap open, so the rule no longer pushes the scoring tiers off the card. Primary mission cards are also taller, so the Scoring and Action sides, the front rule and longer missions all fit.

Secondary card titles match#

Every secondary mission card now shows its name at one fixed size, so the titles read consistently across the deck instead of each card picking its own size.

Secondary viewer fits five cards#

The secondary viewer overlay now shrinks the cards a little when there are five in a row, so the whole hand stays on one line instead of wrapping.

v1.4.17

Secondary scoring corrections

A correction to two 11th Edition secondary missions so they score the way the cards read.

Tactical scoring#

The Tactical side of A Grievous Blow and Bring It Down is now a single yes or no worth 5 VP when one or more qualifying enemy units are destroyed in a turn. It used to ask for a per kill count.

No more cap#

The MAX 5VP cap is gone from both missions. Only one model on the table can have the qualifying Starting Strength or Wounds, so the cap never changed the score. The Fixed side still scores 4 VP for the kill.

v1.4.16

11th Edition tablet and overlay scoring

A round of 11th Edition improvements across the tablet and the overlays.

Fixed secondaries#

Fixed mission mode now works the way it should. The quick-select caps at two fixed secondaries, tap to select and tap again to deselect. Fixed secondaries cannot be discarded, and they are scored again every battle round, with their points adding up across the game.

Round-aware scoring#

Primary and secondary scoring blocks on the tablet are greyed out until the battle round they belong to is active. End of Battle blocks unlock in round 5. The Secondary Viewer, the score banners and the Game State overlay now show the secondaries for the current round, with each card's score for that round and a clear zero while it is unscored.

Mission display#

The primary scoring card uses the mission's own force disposition colour in its header, shows the mission name on the board, and keeps a fixed height so shorter missions read cleanly.

Battle Ready#

Match setup has a new Player Options block with a per-player Battle Ready toggle. Turn it off for a player and the 10 VP battle-ready bonus drops from their total everywhere it is shown. It defaults to on.

Admin tablet#

The admin tablet now opens the same 11th Edition input board as the shared tablet link, running over your signed-in session.

v1.4.15

Primary scoring card fills the player block

Bigger primary scoring card#

The primary scoring popup now sizes the card the same way the secondary card does: it fills the height of the player block and the popup hugs the card, so there are no empty bars around it. The card reads much larger while you score.

v1.4.14

Bigger primary scoring card, mission rules

Two refinements to the 11th Edition primary scoring card.

Bigger scoring card#

The primary scoring card now sizes to its content instead of a fixed card height, so it fills the width of the popup and reads much larger. Short missions no longer sit boxed in with empty space around them.

Mission rules on the card#

The four primaries that print a front-side rule now show it above the scoring tiers: Consecrate, Punishment, Locate and Deny and Surveil the Foe. The rule defines terms the tiers score against (such as consecrated and condemned), so you can read the whole mission in one place.

v1.4.13

Primary actions, secondary reshuffle, round-1 scoring

More of the 11th Edition card rules now live on the tablet.

Objective actions on primary cards#

Double-sided primary missions now have a Scoring / Action toggle on the scoring card. Tap Action to read the mission's objective action (Booby Trap, Sensor Sweep, Surveil the Foe and the rest) as text, then switch back to score. The eleven primaries with an action show the toggle; the others stay scoring only.

Reshuffle secondaries#

A held secondary whose WHEN DRAWN text lets you shuffle it back into the deck now shows a Reshuffle button while it is eligible. Forward Position, Behind Enemy Lines, Plunder and Cleanse can be swapped for a fresh draw, and Defend Stronghold, which must be reshuffled in the first battle round, is no longer dealt in round 1.

Round-1 scoring#

Primaries that cannot be scored in the first battle round now disable Enter Score in round 1 with a short note. Only Triangulation is affected, since it scores from the second battle round onwards. Scoring opens up again from round 2.

v1.4.12

Vertical banner secondaries by round

Round-aware secondaries#

The Vertical Score Banner now shows 11th Edition secondaries the same way the Game State overlay does, for the current round: cards scored this round show their points, cards still in hand show a dash, and cards discarded this round show crossed out and dimmed. Cards resolved in earlier rounds drop off, keeping the banner focused on the round being played.

v1.4.11

Primary card fits the screen

No more scrolling#

The 11th Edition primary scoring card now scales to fit the modal, so the whole card and all its scoring blocks are visible at once instead of being cut off and needing a scroll, just like the secondary cards.

v1.4.10

Primary card timing lines

Readable timing#

On the 11th Edition primary scoring card, the trigger (End of your turn, End of your Command phase) now sits on its own WHEN line under the battle-round band, like the secondary cards, instead of being squeezed into the header where it was cut off.

v1.4.9

Primary scoring on the card

Score the primary like the secondaries#

On the 11th Edition tablet, scoring the primary now happens on the mission card itself, with the same tappable blocks as the secondaries. Tap the tiers you scored (or step the "for each" ones), and the change/undo flow works the same way.

v1.4.8

Change and undo scoring on the tablet

The 11th Edition tablet now lets you change or undo a score after you set it.

Secondaries#

A secondary scored this round keeps its green look. Once you move on, earlier scores drop into a Previously Scored list at the bottom, with the round and VP. Tap any scored card to re-open it with your pick highlighted; tap the pick again to clear it and remove the score.

Primary#

After a round's primary is scored the button reads Change Score. Re-opening the tally shows what you picked, so you can add to it, take points off, or clear it to undo.

v1.4.7

Clearer tappable secondary scoring

Tap to score#

On the 11th Edition tablet, the scoring rows on a secondary card now look tappable. In scoring mode each pickable row sits in a darker well with an outline, so it stands out from the plain card text. Tapping fills it in green to show it is scored.

v1.4.6

Fix tablet jumping to setup

Tablet stays in the game#

On 11th Edition, advancing to the next round on the tablet no longer bounces you back to the setup screen. Saving the round was overwriting the match's force dispositions and roles with empty data; it now keeps them intact. Scores and secondaries were never affected.

v1.4.5

Discarded secondaries and aligned scores

A couple of refinements for 11th Edition secondaries.

Discarded secondaries stay visible#

A discarded secondary now shows crossed out on the Scoring page and in the Game State overlay instead of disappearing. On the Scoring page you can undo a discard to put the card back in the hand.

Aligned scores#

Secondaries without a score show a - in the score column on the overlay, so names line up instead of shifting around.

v1.4.4

Cleaner disposition picker

Force Disposition#

On the 11th Edition match setup, picking a player's Force Disposition now collapses the other four away so only the choice stays on screen. Tap the selected one to clear it and bring the full list back.

v1.4.3

Round and secondary type on Scoring

The 11th Edition Scoring page now has the controls it was missing.

Round control#

Each player column has a round stepper, so you can move a player forward or back without leaving the Scoring page. Unscored secondaries follow along to the new round.

Tactical or Fixed#

Switch a player between Tactical and Fixed secondaries right from their column. Tactical shows the deck picker, Fixed shows the four fixed cards.

v1.4.2

Round-by-round secondaries

The 11th Edition secondary hand now lives round by round, on the Scoring page and in the Game State overlay.

Secondaries follow the round#

Add secondaries to the round you are playing. A card you score stays pinned to that round with its points. A card you do not score moves on to the next round, and leaves a faint trace in the rounds where you held it, so you can still see when it was drawn.

Overlay fixes#

Held secondaries now show before they are scored instead of only appearing once they have points. Round totals and secondary scores read in white, matching the rest of the scoreboard.

v1.4.1

Pick secondaries from Scoring

You can now build each player's secondary hand straight from the Scoring page in 11th Edition, without reaching for the tablet.

Add secondaries#

Each player's Secondaries block has an add control. Tactical players pick the card they drew from a deck list, and that card leaves the draw pool so it can't be picked twice. Fixed players get quick-take buttons for the four fixed cards.

Built for 11th Edition#

The hand still grows as far as the round needs, every card scores on its own up to 15 VP, and the running total respects the 45 VP secondary cap.

v1.4.0

11th Edition (beta)

Warhammer 40K 11th Edition is now in beta across the live overlays. Hit a bug or something off? Report it in our Discord.

Score banners#

The Score Banner and Score Banner Vertical can show each player's Force Disposition as a text line, and the secondary display now lists the full held hand instead of stopping at two cards. Totals use the 11th Edition 45 primary / 45 secondary scoring, so the number on the banner matches the table.

Missions and viewer#

Each player plays their own primary mission, so the Missions overlay and the Mission & Deploy Viewer now show both primaries beside the shared deployment.

Game state#

The Game State overlay shows each player's Force Disposition, lists every secondary scored in a round, and uses your event name as the title with the round below it.

v1.3.12

New 11th Edition tablet

The tablet now has a dedicated scoring interface built for Warhammer 40K 11th Edition.

Guided setup#

A four-step wizard walks both players through force dispositions, attacker and defender roles, secondary mission type, and the first turn roll-off. Each player's primary mission resolves from the matchup as soon as both dispositions are in, and the step rail shows what is left before the battle starts.

Focus scoring board#

Once setup is done the tablet switches to a Focus board with one zone per player and a shared round hub. Scoring a secondary opens that card's own tiers so you pick the result you achieved, and scoring a primary tallies the mission's real objectives. Command Points, primary, and secondary totals stay visible the whole match.

Missions, scores, and decks#

The top bar keeps the Missions, Scores, and Deck panels one tap away, so you can check the matchup or review every round without leaving the board.

v1.3.11

Warhammer 40K 11th Edition

You can now run matches in Warhammer 40K 11th Edition, with force dispositions, per-player primaries, and a fresh set of secondaries.

Force dispositions and primaries#

Each player picks one of five force dispositions, and the app resolves each player's own primary mission from the matchup. Both players can end up on different primaries, and each one shows its own card art. Deployment stays shared, and you can override a resolved primary when you need to.

The new secondaries#

11th Edition ships with 18 secondaries, each with its own attacker and defender card art that follows the player's role. Every player draws from their own deck, and four fixed missions stay in the draw pool while also being available to take directly any round.

Carry-over hand#

Players now hold any number of secondaries at once and carry them across rounds. Each card tracks the round it was drawn, scored, and discarded, so the tablet, scoring panel, and overlays all show the full hand instead of two fixed slots. WTC scoring, Command Points, and the battle-ready bonus all work as before.

v1.3.10

Overlay config, sidebar, and connection updates

This update covers a fresh look for the controls across the app, more options for customizing the scoring overlays, a redesigned event schedule, a live scoreboard in the match top bar, a collapsible sidebar with the connection status moved to the top bar, and a fix for background tabs that got stuck on a connection error.

A fresh look#

We redesigned the buttons, panels and dialogs on almost every page. Settings, matches and events now share the same style, so the controls read the same wherever you are.

Overlay configuration#

We have added a ton of options to customize the scoring overlays. They now let you change what each line shows: pick the team, faction or sub-faction, and turn on a third line.

With all these extra options, we redesigned how you customize your overlays. New controls group the settings and preview the result as you change them. All previous overlays keep the look and feel they had.

Event schedule#

We redesigned the event schedule so each round reads at a glance. The round running now is marked live with a progress bar, and the following item is flagged up next.

Match rounds collapse to a single line and expand to show the full matchup: both factions, players, teams, and list links, plus the mission and deployment. The live round opens on its own, and Expand all opens the rest.

Loading a round now carries each player's list link through to the match, and player settings has a List link field so you can set or edit it there too. When a player has a list link, an icon sits behind their name on the player cards and the match top bar that opens the army list in a new tab.

Match top bar#

The top bar on the match screen now shows the live matchup, so you can read scores without leaving whatever panel you are working in. The center shows both players with their name, faction and color, and their current score side by side. When WTC scoring is on, each side also shows its WTC points under the score.

The scores update in real time as you enter them. The round badge now reads like the round indicator on the Game State overlay, showing the current round and a TOP or BOTTOM arrow for the half of the turn.

You can now collapse the sidebar on the desktop dashboard, with a few small layout updates.

The connection status moved from the sidebar to the top bar, next to your avatar. It works the same, but now shows an icon instead of the status text.

Fixes#

A dashboard or tablet tab left in the background could get stuck on Connection error when you came back to it. It now refreshes the session and rejoins on its own, so player input, scores and timers resume without a reload.

v1.3.9

Customize the Score Banner and Scoreboard

Fine-tune the size, weight, opacity, and width on every scoreboard-family overlay.

Per-element font controls#

The Score Banner, Score Banner Vertical, Game State, and Scoreboard panels have font rows for Player Name, Faction Name, Secondary Names, and Labels. Set a size and weight on a row to update that element across all four styles.

Opacity and width#

New Faction Icon Opacity and Background Opacity sliders control how prominent the faction watermark is and how much of your stream shows through the panel. A Width slider stretches the Score Banner and Scoreboard wider or narrower, and long player names now use the available width before they truncate.

v1.3.7

Live Badge on the Matches Overview

A quick way to spot the match that is currently on stream.

Live badge on each tile#

Match tiles on the Matches page now show a green Live badge on the match connected to your channel overlays. Hover it for a short explanation.

v1.3.6

Live Match Controls and URL Mode Defaults

A faster way to see and switch your live match, and your URL preference now syncs to your profile.

Live status on the match overview#

The match overview shows whether a match is Live on your channel and which URL scheme it uses. A Set as Live button promotes any match to live without opening the Overlays page first.

URL mode and the connection label#

Your Match / Channel URLs choice now syncs to your profile, so it carries across every device you stream from and applies to new matches. The sidebar connection indicator now reads Connected instead of Live, so it does not clash with the new live-match status.

v1.3.5

Readable Text on Light Player Colors

A fix for player input and overlays when a player picks a light color.

Readable text on any color#

When a player chose a very light color, like pale yellow or white, the text on top of it used to be hardcoded white and nearly invisible. Player names, buttons, scores, and labels now switch to black on light colors and white on dark ones, so they stay legible whatever color the streamer picks. This covers the tablet and phone views and the Flat and Tech overlays; Glass and Fantasy already handled it.

v1.3.4

Connection Details and Score Banner Fix

A clearer view of your live connection, plus a fix for player colors on the score banner.

Connection details#

The connection indicator in the dashboard, tablet, and phone views used to be a small badge that only said Live or Error, with no way to find out what went wrong. Now, click or tap it and a panel explains what is happening: whether you are offline, reconnecting, or your network is blocking the connection, and what to try next. A Copy diagnostics button copies everything to your clipboard for a support message. It works on phone, tablet, and desktop.

Score banner colors#

With a dark player color, the CP and WTC numbers on the glass and tech score banners used to blend into the background and look like they had vanished. They now render in white with a colored shadow, like the main score, so they stay readable for any color.

v1.3.3

Overlay Page Redesign

The Overlays page has a new layout: browse by category, preview live, and grab URLs from one screen.

A new Overlays page#

Overlays are grouped into categories, so you pick a category on the left and see its overlays on the right. Each one has a live preview of how it looks on stream, with a Zoom toggle for the smaller overlays. Settings open right next to the preview and update it in real time, and the recommended OBS dimensions sit below each preview. Player overlays have a Player 1 / Player 2 selector.

Vertical score banner refresh#

The vertical score banner was updated across all four styles: a square dice cam for more natural framing, a taller layout with more room for names and secondaries, a round indicator in the stats row, and better contrast on secondary scores.

v1.3.2

Bug Fixes and Quality of Life

A round of fixes for the tablet scoring screen and the Overlays page.

Fixes and quality of life#

Secondary card images now appear instantly when they have been shown before, instead of spinning forever on Safari and iPad. The Match / Channel URLs toggle remembers your choice between sessions. And editing a Display Name or Subfaction no longer saves on every keystroke; it saves once you stop typing.

v1.3.1

Tablet Responsive Layout

The tablet scoring screen now scales properly across iPad and Android tablets.

Fits your tablet#

The three-column scoring layout (Player 1, controls, Player 2) now scales down to fit smaller tablet screens, while keeping the full desktop layout on large monitors.

Fullscreen and bigger touch targets#

A new fullscreen button hides the browser chrome for the most scoring area on tablets. The action buttons on secondary cards, keep, recycle, discard, and draw, along with the round controls, are sized for reliable taps.

v1.3.0

Fantasy and Flat Overlay Styles

Two new overlay styles to match your stream's identity.

Fantasy style#

A high-fantasy look for Age of Sigmar, Old World, and fantasy tables: gold borders, serif type, parchment textures, and warm shadows.

Flat style#

A clean broadcast look inspired by ESPN and esports production: solid player-color blocks, sharp corners, and no shadows, gradients, or borders, built for maximum readability.

Choosing a style and text order#

All four styles, Tech, Glass, Fantasy, and Flat, are selectable from match settings and apply instantly. You can also choose whether the player name or the faction name is the largest text on your overlays.

v1.2.1

Manual Secondary Draw Mode

A new way to handle tactical secondaries, for players who use their physical card deck and want to track results digitally.

Manual draw mode#

Tactical secondaries now have a Manual option. Instead of the app drawing a random card, you pick the card you drew from your physical deck. Each player can choose their own method, so one can draw randomly while the other goes manual. Turn it on with Manual Draw in game settings, then pick from a list that shows each card's status: available, discarded, completed, or blocked. Round 1 restrictions still apply, and it works on both tablet and phone.

Smaller changes#

The secondary type selector and the Scores page now include Manual alongside Fixed and Tactical. We removed outdated secondary categories from older editions, and the sidebar version number now reads from the app build instead of a hardcoded value.

v1.1.0

Docs, Overlay Options, and Fixes

A documentation site, more ways to customize overlays, and stability improvements.

Documentation#

A new docs site with guides for every feature: overlays, dashboard, player input, scoring, and co-streaming. Each overlay page lists the URL options it supports.

More overlay options#

Player overlays gained a plain text mode (nostyle=1) that drops the styled background, so you can place raw text over your own graphics, plus left, center, or right alignment. Faction names now display properly, like Death Guard instead of death-guard.

Dashboard and fixes#

The overlay URL bar now shows whether you are copying match or channel URLs, and secondary cards moved into the Secondary Missions section. Navigation no longer shifts as the page loads, and opening or refreshing an overlay in another window no longer flashes a loading screen. Version history now lives at /changelog.

v1.0.0

Initial Release

gd streamer is live. Everything you need to run professional-looking tabletop wargaming streams, without a production crew.

Overlays#

Over 28 real-time overlays for OBS, with transparent backgrounds and two looks, Tech and Glass, switchable per match. Scoreboards, player cards, round trackers, timers, secondaries, and scene transitions, all updating live as the match changes.

Match dashboard and player input#

Create a match, set up players and game settings, and track scores round by round, with primary and secondary objectives. Players enter their own scores from a shared tablet or their phone, covering the full game flow from roll-off to battle tactics.

Streaming tools#

Export a Stream Deck profile for hands-free control, invite co-streamers to help run a match, use permanent channel URLs that point at your live match, and pre-build an event schedule for tournaments.

Game systems and plans#

Grimdark 10th Edition is fully supported, with Fantasy 4th Edition in beta. The free plan covers one project and the basic overlays; Standard and Studio add scenes, Stream Deck, player input, and the event schedule.