Secondary Objectives
Deep dive into fixed and tactical secondary objectives in Grimdark 10th Edition scoring.
Last updated: 2026-03-24Two approaches to secondaries#
Grimdark 10th Edition offers two ways to handle secondary objectives. Both are fully supported in gd streamer.
Fixed secondaries#
Fixed secondaries are the simpler option. Before the game starts, each player chooses 2 cards from a pool of 8 pre-defined secondary objectives.
- Cards are locked in for the entire game -- no swapping
- Each round, you score VP based on whether you achieved that secondary's conditions
- Each secondary can score 0 to 15 VP per round
- Consistent and predictable -- you know your objectives from the start
Fixed secondaries work well for newer players, casual games, or when you want to keep data entry minimal during a live stream.
Tactical secondaries#
Tactical secondaries use a 19-card deck and add a layer of strategic decision-making to each round.
How the deck works#
Instead of choosing cards up front, you draw from a shuffled deck throughout the game. The deck mechanics are:
- Draw -- at the start of each round, draw the next card from your deck
- Keep -- carry an active card forward to the next round if you haven't scored it yet
- Discard -- permanently remove a card from the deck. It cannot be drawn again.
- Recycle -- in Round 1 only, return an eligible card to the deck instead of discarding it
Deck state#
At any point during the game, your 19 cards exist in one of three states:
- Active -- currently in play for this round (up to 2 at a time)
- Discarded -- permanently removed from the deck, shown with strikethrough
- In deck -- still available to draw in future rounds
Round 1 recycling#
In the first round, some cards are eligible to be recycled back into the deck. This is a standard Grimdark 10th Edition rule that acts as a mulligan -- if your first draw is unfavorable, you can send it back and try again.
Not all cards are eligible for recycling. The gd streamer interface clearly marks which cards can be recycled.
Manual draw mode#
Tactical secondaries support an alternative input method called Manual draw. Instead of the app drawing a random card, you pick your card from a list -- matching whatever you drew from your physical deck.
The deck rules are identical to Tactical (keep, discard, recycle, R1 restrictions). The only difference is how cards enter your hand: you select them instead of the app choosing randomly.
Manual draw must be enabled in game settings first (toggle Manual Draw on the dashboard). Each player chooses their input method independently -- one can use random draw while the other uses manual.
See Secondary Management for full details on the card picker interface.
Scoring#
Both fixed and tactical secondaries score the same way:
- Each secondary objective has specific conditions to earn VP
- Points are entered per round, not cumulative
- gd streamer automatically totals secondary VP across all rounds
- Each secondary can score up to 15 VP per round, with a cumulative cap of 40 VP total across all rounds (the per-round max adjusts dynamically, same as primary scoring)
Card images on overlays#
Secondary card images are displayed on supported overlays so viewers can see which objectives each player is pursuing. Card images update automatically when tactical players draw new cards or switch between rounds.
What's next?#
Learn about the competitive team scoring format in WTC Scoring.